p.42 Build the Circuit Cellar MPX-16 Computer System, Part 2
[author Steve Ciarcia]
A continued description of an 8088-based system that shares its principles of operation with the IBM Personal Computer.
p.83 Game Plan 1982
A section devoted entirely to games and gaming begins here.
p.84 The Coinless Arcade - Rediscovered
[author Pamela Clark and Gregg Williams]
With so many games available for microcomputers and cartridge systems, you can play forever.
p.92 The Vectrex Arcade System
[author Pamela Clark]
A vector-display game system brings true arcade adventures into the home - all for less than $200.
p.94 Board to Death
Can you tell an Apple from a TRS-80 when they're stripped of their outer trappings? Find out by taking this quiz that tests your skill in recognizing printed-circuit boards.
p.96 Design Techniques and Ideals for Computer Games
[author Chris Crawford]
Atari's prized and prolific creator of games discusses some of the special techniques he uses.
[author C. Anthony Ray]
A trajectory game that shoots electrons through stationary ions. It's the second-place winner in the BYTE Game Contest.
p.124 Cosmic Conquest
[author Alan Sartori-Angus]
The first-place winner in the BYTE Game Contest is a realtime space strategy game.
p.142, 150, 160, 162 BYTE Game Grid:
[author Gregg Williams]
Action Games for the VIC-20
[author Russell Kavanagh]
[author Chris Morgan]
[author Stan Wszola]
p.167 Character Editor for the Atari
[author Tim Kilby]
Explore the Atari's ANTIC 4 and 5 modes.
p.222 User's Column: A Slew of Languages, a Slap at Documentation, and a Curse at Keyboards
[author Jerry Pournelle]
Unaccustomed as he is to voicing his opinions, Jerry drops just a few hints.
p.260 The Soundchaser Computer Music Systems
[author Robert A. Moog]
Two new synthesizers make headway in the evolutionary process toward the ultimate computer music system.
p.278 A Brief Introduction to Electronic Music Synthesizers
[author Robert A. Moog]
Modern-day synthesizers are direct descendants of analog computers.
p.288 The 8051 One-Chip Microcomputer: A Most Powerful Microcontroller
[author Howard Boyet and Ron Katz]
Hardware-intensive applications can show off the power of hardware.
p.314 Problem Oriented Language, Part 1: A New Method of Input
[author Mark Finger]
Data entry can be shortened and simplified by using Problem Oriented Language.
p.372 Practical Dynamic-Memory System Design
[author Rob Belics]
A straightforward look at design with dynamic devices.
p.414 Test Your Memory Using the Barber-Pole Algorithm
[author H. R. Pinnick Jr.]
Useful diagnostic information is not hard to obtain, as an example coded for the 8080 processor shows.
p.486 A Versatile Low-Cost Microprocessor Controller Module
[author David L. Craig]
Add intelligence to your latest project at minimal expense.
p.206 Microshell and Unica: Unix-Style Enhancements for CP/M
[author Christopher Kern]
p.250 Autocontrol's AC-85: A CP/M System on One Board
[author joAnne Benedict]
p.392 Multidos: A New TRS-80 Disk Operating System
[author Rowland Archer]
p.404 Condor Series 20 DBMS
[author Jack L. Abbott]
p.6 Editorial: The Play's the Thing
p.38, 202, BYTE's Bits
p.182, 390 Product Description: Lotus Development Corporation's 1-2-3; The Lobo Max-80
p.202, 389 Book Reviews: PET/CBM BASIC; 8080/Z80 Assembly Language: Techniques for Improved Programming
p.389, 403 BYTE's Bugs
p.398, 448 System Notes: GRPRINT: An Apple Utility Program for Dot-Matrix Printers; A Little Apple SOS with Your Pascal
p.505 Clubs and Newsletters
p.506 Ask BYTE
p.508 Software Received
p.512 Books Received
p.514 Event Queue
p.518 Cumulative Index Update
p.532 What's New?
p.589 Unclassified Ad5
p.590 BOMB, BOMB Results
p.591 Reader Service